Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the player's point of view and presents exciting new options for Eberron characters. Player's Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, this book provides new feats, prestige classes, spells, and magic items. For use with these Dungeons & Dragons® core books Player's Handbook Dungeon Master's Guide Monster Manual Eberron Campaign Setting
Customer Reviews:
Avg. Customer Rating: 3.5 / 5.0
A very disappointing purchase:
I thought this book was a very disappointing purchase. All it is, is a very vague encyclopaedia. They didnt go into much detail about anything and the stuff they did go into detail on wasn't that important. The worst part was how they stress in the product detail the new feats and prestige classes. Which are about 2 or 3 good ones at best. This book is a waist of money and time.
DMs, please abstain!:
THis book has basicly two parts, both entirely designed for players. The first one contains some information about how to roleplay your character according to the personality options that an Eberron adventurer is likely to develop. There is pretty cool information and it helps define the PC, so he finds himself more at home. This chapter goes fome page 7 to 13. The rest of the book is part two. Chapter 2 is an encyclopedia containing most of the most interesting topics in the Eberron Campaign Setting.... more info
Very Useful:
Of all the books at my fingertips in a gaming session, this one (besides the core Eberron book, PHB, DMG, MM) gets the most use. I really like the information provided to the players based on their skills. Furthermore, it is easier to track down this information than in the Eberron Campaign Setting book.
Sadly not that useful:
I run an Eberron campaign and was really eager for one of my players to get this. I thought it would hold most of the information from the Eberron Campaign Setting book, only with the 'behind the scenes' details and story paths ripped out. I was hoping it would provide the players with a great explaination of the lands, the houses, etc., but it really falls short. The format is really strange, and I find it hard to find what I'm looking for. The information is also not nearly as useful as anything in the... more info